The most important question that Ravensword: Shadowlands poses to an informed audience is something like this: “Do we really need mobile role-playing games with an open world and the ability to explore?” It's one thing when you sit in Skyrim, wrapped in a warm blanket, and staring at a huge screen. But when you go in a noisy subway - this is completely different. Ravensword: Shadowlands is desperate to be like "big" role-playing. But only for those that were in the trend ten years ago, with a beautifully furnished, but empty and not too interactive world. With boarskiller rats and tigers, "knocking out" from a single blow with a low poly paw. This game does not tolerate a superficial attitude. She does not like beginners. Each battle needs to be calculated, to evaluate your own skill and level of "pumping" the enemy. The slightest miscalculation - and welcome to the last save point. Play the best web site site friv games at http://www.friv5online.com/jogosfriv The most popular collection of friv games are presented on this mega portal.
To “low-level intolerance”, add not yet the most responsive and simply inconvenient control. The virtual joystick will never make friends with your thumb. As a result, there is an eternal problem with the positioning of a character’s doll in space, burning nerves and torn years. There are also certain complaints about action keys. It will not be possible to establish an unmistakable snort on the screen at once - your protégé will miss the first time, beat the air and receive accurate retaliation from killer rats, offering nothing in return. The most important thing at such moments is to relax and try to enjoy walking around the world here . But only here are the existing small forests, castles, waterfalls and schools of tigers-maniacs cause a persistent feeling of artificiality, great conventionality, sketchiness, if you want. Monsters are attacking strictly after crossing the conditional red trigger line. Say, you can calmly dance a hopak in front of a cross between a gorilla and a bear, looking directly into his weakly drawn eyes, but he will not even budge.
The music is more likely in the subject. Mediocre but tolerant ambient will brighten up your long hours of wandering in the fields and meadows. There are many tasks. In the best traditions of classic role-playing games, not all clue markers will settle on the map after painfully long dialogues. By the way, the latter are not voiced. In the best traditions of classic role-playing games, not all clue markers will settle on the map after painfully long dialogues. By the way, the latter are not voiced. In the best traditions of classic role-playing games, not all clue markers will settle on the map after painfully long dialogues. By the way, the latter are not voiced.Ravensword: Shadowlands fits into two sentences. The medieval kingdom of Ravengard has come a temporary, sorry, karachun. The great sword that needs to be found will be able to help all troubles. The essence of the "pumping" system (well, yes - this is a role!) Is reduced to three main directions of development. This is the ability to use weapons, talents and basic parameters (strength, dexterity, and so on). For the scorched “druids of the 80th level” there is a kind of school of magic with the basic techniques for slowing down the enemy, disguising and emergency healing.
The release of "mini-Skyrim" with numerous reservations and a world of impressive size is quite a bold and, to be honest, the event, which is expected by players of a certain circle to the maximum. But Ravensword: Shadowlands is trying to take not quality, but quantity. And it’s not a mobile game. Pros: big world; musical accompaniment to the "four". Cons: in the big world it’s empty, but interesting tasks, NPCs and enemies are completely sparse.