In order to give a good portion of the text about the long-term Journey to Hell , it is not at all necessary to possess cultural baggage of unimaginable sizes. Have you played Painkiller ? And in some zombie action? You see! All that was needed!
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Why Painkiller? Oh, everything is extremely simple. You run in, it means, on some spacious courtyard, randomly furnished with old cars, barrels, banks. Everywhere rubbish, scraps of old newspapers ... Suddenly a barely perceptible and absolutely unobtrusive musical motive is replaced by peppy guitar cuts, from all the cracks some horror stories begin to come out in your direction, striving to bite by the side. All possible exits from the arena are blocked (painted seals appear in their place). It would seem good - give us only brisk gameplay.
What happens with Journey to Hell ? A leisurely protagonist (a girl or a bald man to choose from) uncovers his "guns" and begins a dull shooting at targets, trying at least sometimes not to miss. The right word, the controls in the game are disgusting. Get used to it? Only if you suddenly decide to become an unconditional fan of this dull action. No other way. While we twist the left virtual and not at all responsive stick, on the right side of the screen everything works every other time, crashes and refuses to function normally. Well, let's look for depth in the narrative.
According to the plot, there is a certain organization "Holy Shield." She keeps order in our mortal world. If any disputed moments arise, and unprecedented creatures begin to climb out of all the cracks, then she comes to the rescue with her best elimination agents. The latter include Gabrielle and Rachel. A man probably beats and climbs on the rampage, and with a girl you need to save more strength and skillfully defend. Thrift and unbridled aggressiveness - these are two approaches to passing. There are still artifacts that remain after the shootings with monsters. Gathering them, you will always be with new weapons, and "pump" the existing one.
And do not forget that the monsters here are quite diverse and numerous. And fast. Among them there are quite “bosses” who must first be deprived of their advantages in battle, and then to be crushed with improvised weapons. If you get tired of battling the hated ones in the storyline campaign, you can try your luck in two related modes: Survival and Treasure Hunter.
Journey to Hell - a desperate attempt to make Painkiller -like action about the extermination of the abomination of a peppy guitar soundtrack. Maybe they brought music. And they almost forgot about interesting monsters. But the main mercenaries were not awarded with resourcefulness and rate of fire. As a result, we got a good looking action movie, which is absolutely impossible to play.
Pros: nice picture; sometimes - a clockwork and non-cutting ear soundtrack; good intelligence of enemies.
Cons: management spoils the whole holiday; the uniformity of the gameplay.